Welcome
This site is a simple testement to some of the things I've accomplished. If you interested in hiring me please visit my resume for the standard list of professional activities.
Outside of those commitments I've been involved in a couple side projects:
- A quality of life mod for the game Eco: EcoPlayerUtilities
- The open source project Foreman a graphing tool for the game Factorio.
- When I was younger I embarked on writing my own game engine codenamed "Titantium Reindeer", a fun learning experience.
More recently I've been working on some video game projects:
- Cards-n-Catapults idle: A yet to be released incremental game which based on collectible card game mechanics.
- After the Rapture: A story based incremental game. Postponed for the time being.
- Codenamed Porus (private repo): A factory automation civlization builder hybrid with an emphasis on realism. Postponed while I work on smaller projects.
- Rogue Flush (private repo): A rogue-like card game not unlike Slay the Spire but using poker hands as the core mechanic. Abandoned but something I might revisit!
- Unamed Minecraft Clone (private repo): An experiment to create a minecraft clone that allows players to subdivide voxels into smaller ones instead of deleting them.